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IFSO Portal  |  Forum  |  ifsoGUI  |  ifsoGUI Discussion  |  Topic: Mouse Pointers... how to « previous next »
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matibee
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« on: August 13, 2009, 05:10:05 am »

how do I change the behaviour of the pointers from the sample code?

In this case I'd like 'normal' pointer behaviour - no mouse down pointer, no specific mouse over pointer, except for the edit boxes where I'd like it to change to a cursor.  So is it possible to assign a seperate mouse over pointer for edit boxes alone?

Speaking of edit boxes, can we blink the cursor? A solid cursor always looks like a frozen app to me.

I don't want much for my $25 do I  Tongue but I hope I'm helping to make ifsoGUI a more usable system and not just being a PITA.

Cheers
Matt

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TaskMaster
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« Reply #1 on: August 13, 2009, 08:06:02 am »

how do I change the behaviour of the pointers from the sample code?

In this case I'd like 'normal' pointer behaviour - no mouse down pointer, no specific mouse over pointer, except for the edit boxes where I'd like it to change to a cursor.  So is it possible to assign a seperate mouse over pointer for edit boxes alone?

Speaking of edit boxes, can we blink the cursor? A solid cursor always looks like a frozen app to me.

I didn't do an edit box cursor (I bar).  And there aren't blinking cursors, but both are easy to add.  Will get it into the next release.  Still trying to get this dang MCListbox done for the release.   But, if I don't get the MCListbox done by Friday Night, I will post a build with the other changes, bug fixes.  One of the reasons I made the whole thing modular is so that it would be very easy to do releases like that.  Having one gadget in a non-working (non-compiling) state, doesn't break the whole thing.

As far as only being able to use some cursors but not all, I am not sure.  Should be possible, if there isn't a cursor graphic for mouse down, then the normal cursor should just appear.  I am not sure it works like that, but it will in the next release for sure.  So, then if you only want the I-Bar cursor and nothing else, you should be able to do it by only having a mouse graphic for the I-Bar.

I don't want much for my $25 do I  Tongue but I hope I'm helping to make ifsoGUI a more usable system and not just being a PITA.

No problem, keep em coming.  The more features the better.  Nice to have more than one person helping find bugs/improvements.

Funny thing is, the blinking cursor is one of those things I said to myself, "nobody will want that".  Then what happens, the very first user asks for it.  Same thing with the close/minimize windows buttons.  Both of these things have been on my todo list, but I figured I could push them way down the list.  Smiley
« Last Edit: August 13, 2009, 08:12:16 am by TaskMaster » Logged
matibee
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« Reply #2 on: August 13, 2009, 09:08:53 am »

The thing is, I don't see ifsoGUI purely as a game gui.  I see it as a perfect way to develop game editors and other apps that can share a common look across all platforms (ala Blender).

Once you're in that territory I think you'll gets lots of requests for standard os functionality.

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TaskMaster
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« Reply #3 on: August 13, 2009, 10:15:50 am »

The thing is, I don't see ifsoGUI purely as a game gui.  I see it as a perfect way to develop game editors and other apps that can share a common look across all platforms (ala Blender).

Once you're in that territory I think you'll gets lots of requests for standard os functionality.

Yeah, I'm realizing that.  It's a good thing.

Funny thing is, I was planning to use it for a game editor as well.  When I actually get around to doing it, I am sure I am also going to run into a bunch of things like that, so they will get added and improvements will come.
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