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IFSO Portal  |  Forum  |  General Category  |  News  |  Topic: ifsoGUI Editor and ifsoGUI v1.13 « previous next »
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TaskMaster
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TaskyZ
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« on: November 17, 2009, 03:36:08 pm »

The first version of an ifsoGUI editor is now available in the public ifsoGUI files download section.  Source code is also available, but it requires the ifsoGUI mod to be compiled, so only ifsoGUI owners will be able to compile it.

Also, ifsoGUI v1.13 has been released.  A bug fix and a couple minor usability improvements.
« Last Edit: November 18, 2009, 08:41:21 am by TaskMaster » Logged
Corum
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CoRuMmO
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« Reply #1 on: November 18, 2009, 09:16:05 am »

Ok, on Mac OS there is no clipboard support at the moment.
No problem, I can live without it.
But please, could you kindly include the toolbar icons into the sources zip? Wink
Thanks.
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TaskMaster
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TaskyZ
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« Reply #2 on: November 18, 2009, 09:24:14 am »

Ok, on Mac OS there is no clipboard support at the moment.
No problem, I can live without it.
But please, could you kindly include the toolbar icons into the sources zip? Wink
Thanks.

Whoops.  Shocked

Fixed.

I have no idea how to support clipboard on mac, sorry.  I do not have a mac.  If you could figure it out and post it so it could be added, it would be great.

You can use the Save Code feature, then copy/paste from the resulting text file.
« Last Edit: November 18, 2009, 09:28:04 am by TaskMaster » Logged
Corum
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CoRuMmO
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« Reply #3 on: November 18, 2009, 09:25:57 am »

Great! ^__^
Many thanks!
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Corum
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CoRuMmO
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« Reply #4 on: November 19, 2009, 12:53:18 pm »

I have no idea how to support clipboard on mac, sorry.  I do not have a mac.  If you could figure it out and post it so it could be added, it would be great.

Just browsed Mac OSX section of official Bmax boards.
The only useful info I collected are here: http://blitzbasic.com/Community/posts.php?topic=86759.
I'll try that stuff as soon as I can.

Bye. Wink
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Corum
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CoRuMmO
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« Reply #5 on: December 16, 2009, 07:19:57 am »

How did it work out?
Are You asking about MacOS application?
If yes, simply remove all the WinXX references and imports from the sources, and it will compile and run.
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TaskMaster
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TaskyZ
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« Reply #6 on: December 16, 2009, 08:29:35 am »

How did it work out?
Are You asking about MacOS application?
If yes, simply remove all the WinXX references and imports from the sources, and it will compile and run.

What do you mean, remove?  What did you need to remove?

I have compiled and run the source, as is, on Mac?!?!
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Corum
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« Reply #7 on: December 18, 2009, 08:24:41 am »

What do you mean, remove?  What did you need to remove?
I have compiled and run the source, as is, on Mac?!?!
I get an error:
Quote
Compiling:GUIEditor.bmx
Compile Error: Identifier 'GMEM_FIXED' not found (GUIEditor.bmx;154;3)
It is inside CopyToClipBoard() Function.
Instead of wasting time in order to fix it (sometimes I'm so lazy), I simply used to comment the entire function body and, along with this one, I commented the win32.mod import and external win references too.
Still using Bmax 1.34 and 1.13 version of your GUI.
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TaskMaster
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TaskyZ
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« Reply #8 on: December 18, 2009, 11:19:29 am »

Oh wait, you are referring to the GUI Editor.  Yes, I have not specifically made that Mac compatible.  I had it in my mind that this was the ifsoGUI mod we were discussing.
« Last Edit: December 18, 2009, 11:21:30 am by TaskMaster » Logged
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