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IFSO Portal  |  Forum  |  ifsoGUI  |  ifsoGUI Discussion  |  Topic: Partial Documentation build from MaxIDE « previous next »
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Author Topic: Partial Documentation build from MaxIDE  (Read 2433 times)
Corum
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CoRuMmO
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« on: November 19, 2009, 04:50:03 am »

Hi,
I've some problem with F1 context help within MaxIDE.
I'd use it just to get the type's help page, in order to browse for the correct method call, but docs folder inside gadgets directories are empty.
For example, GUI.Refresh() method: GUI appears yellow (and browsable), while the method Refresh() looks white and gives no response if I hit F1 key.
Ok, it's MaxIDE.
But why can't I use the same feature of GUI type with ifsoGUI_Button gadget or other gadgets?
As you can imagine, using gadgets by browsing their sources, to figure out their methods signatures, is not so comfortable. Smiley
I forced doc rebuild a bunch of times from editor's menu, with no results.
Any suggestion?

Thanks.
« Last Edit: November 19, 2009, 05:00:11 am by Corum » Logged
TaskMaster
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TaskyZ
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« Reply #1 on: November 19, 2009, 07:52:22 am »

Hi,
I've some problem with F1 context help within MaxIDE.
I'd use it just to get the type's help page, in order to browse for the correct method call, but docs folder inside gadgets directories are empty.
For example, GUI.Refresh() method: GUI appears yellow (and browsable), while the method Refresh() looks white and gives no response if I hit F1 key.
Ok, it's MaxIDE.
But why can't I use the same feature of GUI type with ifsoGUI_Button gadget or other gadgets?
As you can imagine, using gadgets by browsing their sources, to figure out their methods signatures, is not so comfortable. Smiley
I forced doc rebuild a bunch of times from editor's menu, with no results.
Any suggestion?

Thanks.

I also have no idea why that does not work.  I do not know why it does not build those docs.

Must be something missing, that I am just not seeing, but I have those files commented correctly as far as I know.  If someoneknow what is missing, I will be happy to fix it.
« Last Edit: November 19, 2009, 07:54:47 am by TaskMaster » Logged
TaskMaster
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TaskyZ
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« Reply #2 on: November 19, 2009, 10:16:56 am »

OK, this has been fixed.  I figured out the problem.  Each mod file needs to have a Rem/bbdoc/End Rem at the top, before the Module declaration.

This has been rectified and will be in the next release.
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Corum
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CoRuMmO
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« Reply #3 on: November 19, 2009, 02:28:28 pm »

I'm glad to read it.
Nice job!
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